

Players may have good intentions, but the outcome is usually a disaster if their aim is not up to par or if they are not committed enough to finish killing the large zed if the takedown fails.įor example, a Gunslinger may try to kill a Scrake using their Deagles by applying the Gun Hit affliction, flinch-locking the Scrake in place for a brief moment and giving them ample room to miss a few shots without causing the takedown to fail.

If a takedown relies on some particular affliction triggering in a specific way, like Freeze, having another player assist you can be fatal because they can inflict unpredictable afflictions that can mess up your timing or even rage the large zed prematurely. Occasionally you're also going to have to do everything yourself if your team is useless. The reason is that you never know what kind of teammates you are going to get, so you have make sure that you at least pull your own weight. Takedowns Intended to be Performed by One Player:Even though I've already mentioned that these techniques are intended for use in online co-op gameplay, they are not designed to be assisted takedowns, meaning two or more players dealing damage and afflictions to a large zed at the same time. Even though I might find some extremely advanced combos fascinating to watch, I'm not interested in learning them if it's near impossible to use them in a realistic gameplay scenario, such as vanilla public HoE or CD matches.

I personally think of takedowns as tools, I don't care about flashiness or skill flexing. The tiniest mistake in your timing will cause the takedown to fail at least partially, as is the case for other very advanced combos. However, it's very difficult to pull off right because of the microscopic margin of error. The technique itself can be really useful if you master it, giving you an efficient way to deal with FPs without using any ammunition. An example of this is Fleshpound "melee locking". Too inefficient: uses way too much ammunition and / or too many grenades in the processĪny takedown that suffers from too much of any of these descriptors will be left out of the list.Too slow: there are infinite ways to kill large zeds, but only some are truly fast enough.Too risky: it can easily get you or others killed if it fails or while you are still completing it.Too inconsistent: has too many random variables associated which may lead to failure.Too difficult: has too many hard to reproduce steps and / or a very small margin of error.Here's what I mean by these last few terms: I have purposely excluded duplicates with similar weapons, as well as combos that I personally consider to be too difficult, inconsistent, risky, slow and / or inefficient to perform in real HoE matches with how chaotic the gameplay is. Hopefully, this will give you the knowledge to experiment and discover more takedowns that you find useful for your particular gameplay style. The idea is to compile a wide array of takedowns that show off as many different mechanics, tricks and techniques as possible in a single video, without it getting too repetitive.

However, if any major changes are made which may end up affecting these techniques, they will be updated and released as individual clips in the future.Ī Trimmed-Down But Detailed List:Due to the existence of dozens of possible variations of these combos, this is not a complete list. I've kept these clips because those changes do not affect the takedowns in any significant way. Since then there have been several gameplay changes, such as the Parry boost duration nerf. This is because many of these clips were recorded in 20. Due to this inconvenience, I recommend pausing the video liberally every time you need to read each fragment.Īdditionally, you may get confused by some of the footage shown because of slight gameplay differences, like the Parry skill having a longer duration. However, I decided to add these descriptions as the footage plays, because otherwise the guide's total run time would've been ridiculously long. I've also occasionally described specific situations where a technique may come in handy. On top of the video footage that shows the techniques themselves, I've included detailed text descriptions on each section which add more information about subtleties, tricks and tips to perform these takedowns better and more consistently.
